Not only does it capture the mood of its source material, but it helps alleviate the issues of repetition reducing the horror. As I wrote previously, this is one of the main elements that make Isolation feel like such an authentic representation of the original Alienmovie. This creature has a systemic AI that is built to simulate one thing: being hunted by the Alien. While the game does have enemies that perform prescribed patrols and scripted sequences, the Xenomorph is a different beast entirely. It’s easy to see the scripted nature of most horror games once you start repeating, taking away from the immersion required to truly ratchet up the tension.Īlien Isolation‘s most famous mechanic attempted to solve that issue. Suddenly, the tension of not knowing what’s around the corner is gone, and I’m just going through the motions until I make it to that final monster and try to overcome them. But if I die at the final monster in a long sequence, I’m forced to repeat it. The first time I go through a sequence, it’s fraught with tension as I run for horrific monsters that surprise me from the shadows. No matter how much I love horror games, so many of them can suffer from the same issue: repetition diminishes tension.
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